“Sound Design for Visual Media’s New Digidesign ICON Dual-Operator System” by vancouverfilmschool is marked with CC BY 2.0.
SUMMARY
Role
Sound Design
Intention (SMART Goal)
By May 10th as part of team 3, I will show evidence of Recorded ADR &/or Sound Effects in Premiere Pro or WeVideo by following the instructions in ADR for Beginners
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
Known for The Fugitive (1993), Inception (2010), Tenet (2020), The Fifth Element (1997)
Recent Works The Batman (2022) (sound effects recordist)
Winner of Career Achievement Award (2018)
Nominee of Golden Reel Award for Best Sound Editing – Sound Effects and Foley for Feature Film (2008)
Nominee of Golden Reel Award for Best Sound Editing – Sound Effects (1994)
Training Source(s)
Cue | Notes |
Controlled Environment (3:16) | Match acoustics on screen or dry and exploitable in post production |
Mic Placement (3:37) | -Location not against wall or in two inclosed of a space -Distance between mouth and mike depending on scene context a. Short Distance ~ 10 inches b. Medium Distance ~ 24 inches c. Long Distance ~ 40 inches -Use same mic used to record for consistency |
ADR Directing (4:21) | In big budget movies actors are usually contracted to do retakes/ADR. |
Foley (4:52) | -recreating and recording everyday sound effects to lay in synchronized track so sequence doest seem abnormally quiet -record sound on screen |
Project Timeline
- Planning
- Storyboard Draft 1
- Discuss and Review
- Storyboard Draft 2
- Discuss and Review
- Storyboard Final Draft
- Discuss and Review
- Script Version 1
- Review
- Final Script
- Shot list
- Advanced Shot list
- Film
- Review
- “Cleanup” Shooting
- Edit
- Completed Version
Proposed Budget
$0
PRODUCTION – ACTION
The (FILM, SOUND, or GAME Creation)
Skills Commentary
In this film, I focused on adding sound effects and ADR to the film after we recorded the actual scenes. I went to the filming location with my team and recorded ambience, footsteps, door sounds, and dialogue. I then organized the audio recordings inside of our project folder.